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Theming and Reference
January 11, 2024
by
Darragh Ryan
I settled on going with the futuristic theming for the environment, as I feel that it is more appropriate for the tasks the player will be performing during their time playing. Since they will be inte...
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Week 6 - Material Change and Lever/Button Interaction, Reflective Writing
January 11, 2024
by
Darragh Ryan
My final task for this project was to create a system that can dynamically change the material of objects. I decided that, fitting with the theming of my project as a whole, to create a podium that yo...
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Week 5 - Diegetic Height Calibration
November 28, 2023
by
Darragh Ryan
This week I'm implementing the height calibration aspect of the main menu by having the player interact with a machine that asks them to put their arms out in a T shape. The machine will scan them by...
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Week 4 - Interactions Using the Level Blueprint
November 23, 2023
by
Darragh Ryan
This week, I've began to implement the interactions between the cartridge and cartridge reader, which will open the door that allows the player to exit the main menu area. I plan to do this by using t...
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Week 3 - Basic Main Menu Systems
November 09, 2023
by
Darragh Ryan
I've decided to begin with the main menu mechanics, since they need to be present for the player to access the rest of the experience. I've outlined how I believe each of the fundamental aspects of a...
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Week 2 - Planning and Reflection
October 12, 2023
by
Darragh Ryan
Planning - What tasks am I doing? How will I approach them? We have been asked to complete 5 tasks for this module, and have been given some examples of what we can do for them. Out of this list, I ha...
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VR Week 1 - CCIXR Tour & Setting Up
October 05, 2023
by
Darragh Ryan
I toured the CCIXR suite and saw the motion capture and photogrammetry rig. I thought of some ways I could apply this technology, specifically the photogrammetry, to my project. I could scan some smal...
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