VR Week 1 - CCIXR Tour & Setting Up
VR Year 2 Blog » Devlog
I toured the CCIXR suite and saw the motion capture and photogrammetry rig. I thought of some ways I could apply this technology, specifically the photogrammetry, to my project. I could scan some small objects that I could then optimise and put into my unreal engine world. I most likely wont use the motion capture rig in this project, but it'd be great for me to use in personal projects.
After this, I got setup with the VR headset, but encountered a problem where I couldn't package the project for android, which meant I couldn't run it on the headset. This is because there is either no existing or an outdated android SDK on the university computers.
VR Year 2 Blog
Status | In development |
Category | Other |
Author | Darragh Ryan |
More posts
- Theming and ReferenceJan 11, 2024
- Week 6 - Material Change and Lever/Button Interaction, Reflective WritingJan 11, 2024
- Week 5 - Diegetic Height CalibrationNov 28, 2023
- Week 4 - Interactions Using the Level BlueprintNov 23, 2023
- Week 3 - Basic Main Menu SystemsNov 09, 2023
- Week 2 - Planning and ReflectionOct 12, 2023
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