Week 4 - Interactions Using the Level Blueprint


This week, I've began to implement the interactions between the cartridge and cartridge reader, which will open the door that allows the player to exit the main menu area. I plan to do this by using the level blueprint as an intermediary between each actor, instead of giving each actor references to one another and using their individual event graphs.  This will hopefully make the code more seamless and easier to edit in the future if I possibly want to implement more functionality.

This is the code for the card machine interaction. Although not completed at this time, it is working as intended. I need to create an animation for the door, and a check to see if the player removes the cartridge from the slot at any time, which closes the door.


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