Week 3 - Basic Main Menu Systems


I've decided to begin with the main menu mechanics, since they need to be present for the player to access the rest of the experience. I've outlined how I believe each of the fundamental aspects of a main menu (settings, calibration, play, and exit) will be implemented.

  •  In order to proceed to the next area through a door, the player must scan a card in a machine. After this the door will automatically open by playing an animation.
  • If the player were to calibrate their height, they would need to stand in a machine, which would then ask them to stand in a T-pose before playing a scan animation. After this is complete, the game will have successfully calibrated the height. 
  • A control panel with various marked buttons that the player can press will cycle through the other miscellaneous settings like audio, graphical fidelity (where applicable),  and movement.
  • The player would exit through a door with a handle.

This fulfils the diegetic main menu task I picked for my project.

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