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Progress Update - 5th May 2023 - Making a House
May 05, 2023
by
Darragh Ryan
Using assets taken from the Unreal store and other sources, I've created an immersive bedroom in a house, with grabbable objects like a remote control and books. By using the custom grab component inc...
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Progress Report - 4th May 2023 - Creating a Main Menu
May 05, 2023
by
Darragh Ryan
I decided to use a separate basic level for the main menu, and have the player spawn into the house in the actual level. The main menu environment is simply a flat plane with trees. When placing the w...
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Progress Update - 24-30th April 2023 - Building an Environment
May 02, 2023
by
Darragh Ryan
I have decided to pivot from the shooting range task to exclusively creating an immersive environment, which I feel will familiarise me with more aspects of the engine. In creating a new environment,...
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Progress Update - 7th - 13th Nov 2022
November 13, 2022
by
Darragh Ryan
I used this video to begin creating the terrain for my shooting range. I plan to create a relatively flat desert environment, with the player spawning in a wild-west style town. They would be able to...
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SWOT Analysis - Initial Experience
October 23, 2022
by
Darragh Ryan
As of writing this post, I have some experience with working with game dev engines, which I believe gives me a slight advantage over my peers, however, I have only ever worked with Defold, which is pr...
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Week 1 & 2 Progress
October 23, 2022
by
Darragh Ryan
This is probably a much harder approach than most will take, but I made a door in 3D Studio Max, which I plan to use in the VR environment. I made the door, the doorknob, and the frame separate object...
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